LangkahUbah Icon atau Logo Aplikasi di Android Studio 2020. 1. Siapkan Gambar PNG berbentuk Persegi (Ukuran Bebas). 2. Buka Project yang Sedang kalian kerjakan atau Buat Project Baru. 3. Masukan file Gambar ke bagian res → drawable. (caranya drag file gambar dari File Explorer dan tempelkan ke Folder Drawable). The Android framework includes support for various cameras and camera features available on devices, allowing you to capture pictures and videos in your applications. This document discusses a quick, simple approach to image and video capture and outlines an advanced approach for creating custom camera experiences for your users. Note This page describes the Camera class, which has been deprecated. We recommend using the CameraX Jetpack library or, for specific use cases, the camera2, class. Both CameraX and Camera2 work on Android API level 21 and higher. Considerations Before enabling your application to use cameras on Android devices, you should consider a few questions about how your app intends to use this hardware feature. Camera Requirement - Is the use of a camera so important to your application that you do not want your application installed on a device that does not have a camera? If so, you should declare the camera requirement in your manifest. Quick Picture or Customized Camera - How will your application use the camera? Are you just interested in snapping a quick picture or video clip, or will your application provide a new way to use cameras? For getting a quick snap or clip, consider Using Existing Camera Apps. For developing a customized camera feature, check out the Building a Camera App section. Foreground Services Requirement - When does your app interact with the camera? On Android 9 API level 28 and later, apps running in the background cannot access the camera. Therefore, you should use the camera either when your app is in the foreground or as part of a foreground service. Storage - Are the images or videos your application generates intended to be only visible to your application or shared so that other applications such as Gallery or other media and social apps can use them? Do you want the pictures and videos to be available even if your application is uninstalled? Check out the Saving Media Files section to see how to implement these options. The basics The Android framework supports capturing images and video through the API or camera Intent. Here are the relevant classes This package is the primary API for controlling device cameras. It can be used to take pictures or videos when you are building a camera application. Camera This class is the older deprecated API for controlling device cameras. SurfaceView This class is used to present a live camera preview to the user. MediaRecorder This class is used to record video from the camera. Intent An intent action type of or can be used to capture images or videos without directly using the Camera object. Manifest declarations Before starting development on your application with the Camera API, you should make sure your manifest has the appropriate declarations to allow use of camera hardware and other related features. Camera Permission - Your application must request permission to use a device camera. Note If you are using the camera by invoking an existing camera app, your application does not need to request this permission. Camera Features - Your application must also declare use of camera features, for example For a list of camera features, see the manifest Features Reference. Adding camera features to your manifest causes Google Play to prevent your application from being installed to devices that do not include a camera or do not support the camera features you specify. For more information about using feature-based filtering with Google Play, see Google Play and Feature-Based Filtering. If your application can use a camera or camera feature for proper operation, but does not require it, you should specify this in the manifest by including the androidrequired attribute, and setting it to false Storage Permission - Your application can save images or videos to the device's external storage SD Card if it targets Android 10 API level 29 or lower and specifies the following in the manifest. Audio Recording Permission - For recording audio with video capture, your application must request the audio capture permission. Location Permission - If your application tags images with GPS location information, you must request the ACCESS_FINE_LOCATION permission. Note that, if your app targets Android API level 21 or higher, you also need to declare that your app uses the device's GPS ... For more information about getting user location, see Location Strategies. Using existing camera apps A quick way to enable taking pictures or videos in your application without a lot of extra code is to use an Intent to invoke an existing Android camera application. The details are described in the training lessons Taking Photos Simply and Recording Videos Simply. Building a camera app Some developers may require a camera user interface that is customized to the look of their application or provides special features. Writing your own picture-taking code can provide a more compelling experience for your users. Note The following guide is for the older, deprecated Camera API. For new or advanced camera applications, the newer API is recommended. The general steps for creating a custom camera interface for your application are as follows Detect and Access Camera - Create code to check for the existence of cameras and request access. Create a Preview Class - Create a camera preview class that extends SurfaceView and implements the SurfaceHolder interface. This class previews the live images from the camera. Build a Preview Layout - Once you have the camera preview class, create a view layout that incorporates the preview and the user interface controls you want. Setup Listeners for Capture - Connect listeners for your interface controls to start image or video capture in response to user actions, such as pressing a button. Capture and Save Files - Setup the code for capturing pictures or videos and saving the output. Release the Camera - After using the camera, your application must properly release it for use by other applications. Camera hardware is a shared resource that must be carefully managed so your application does not collide with other applications that may also want to use it. The following sections discusses how to detect camera hardware, how to request access to a camera, how to capture pictures or video and how to release the camera when your application is done using it. Caution Remember to release the Camera object by calling the when your application is done using it! If your application does not properly release the camera, all subsequent attempts to access the camera, including those by your own application, will fail and may cause your or other applications to be shut down. Detecting camera hardware If your application does not specifically require a camera using a manifest declaration, you should check to see if a camera is available at runtime. To perform this check, use the method, as shown in the example code below Kotlin /** Check if this device has a camera */ private fun checkCameraHardwarecontext Context Boolean { if { // this device has a camera return true } else { // no camera on this device return false } } Java /** Check if this device has a camera */ private boolean checkCameraHardwareContext context { if // this device has a camera return true; } else { // no camera on this device return false; } } Android devices can have multiple cameras, for example a back-facing camera for photography and a front-facing camera for video calls. Android API Level 9 and later allows you to check the number of cameras available on a device using the method. Accessing cameras If you have determined that the device on which your application is running has a camera, you must request to access it by getting an instance of Camera unless you are using an intent to access the camera. To access the primary camera, use the method and be sure to catch any exceptions, as shown in the code below Kotlin /** A safe way to get an instance of the Camera object. */ fun getCameraInstance Camera? { return try { // attempt to get a Camera instance } catch e Exception { // Camera is not available in use or does not exist null // returns null if camera is unavailable } } Java /** A safe way to get an instance of the Camera object. */ public static Camera getCameraInstance{ Camera c = null; try { c = // attempt to get a Camera instance } catch Exception e{ // Camera is not available in use or does not exist } return c; // returns null if camera is unavailable } Caution Always check for exceptions when using Failing to check for exceptions if the camera is in use or does not exist will cause your application to be shut down by the system. On devices running Android API Level 9 or higher, you can access specific cameras using The example code above will access the first, back-facing camera on a device with more than one camera. Checking camera features Once you obtain access to a camera, you can get further information about its capabilities using the method and checking the returned object for supported capabilities. When using API Level 9 or higher, use the to determine if a camera is on the front or back of the device, and the orientation of the image. Creating a preview class For users to effectively take pictures or video, they must be able to see what the device camera sees. A camera preview class is a SurfaceView that can display the live image data coming from a camera, so users can frame and capture a picture or video. The following example code demonstrates how to create a basic camera preview class that can be included in a View layout. This class implements in order to capture the callback events for creating and destroying the view, which are needed for assigning the camera preview input. Kotlin /** A basic Camera preview class */ class CameraPreview context Context, private val mCamera Camera SurfaceViewcontext, { private val mHolder SurfaceHolder = { // Install a so we get notified when the // underlying surface is created and destroyed. addCallbackthisCameraPreview // deprecated setting, but required on Android versions prior to setType } override fun surfaceCreatedholder SurfaceHolder { // The Surface has been created, now tell the camera where to draw the preview. { try { setPreviewDisplayholder startPreview } catch e IOException { "Error setting camera preview ${ } } } override fun surfaceDestroyedholder SurfaceHolder { // empty. Take care of releasing the Camera preview in your activity. } override fun surfaceChangedholder SurfaceHolder, format Int, w Int, h Int { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if == null { // preview surface does not exist return } // stop preview before making changes try { } catch e Exception { // ignore tried to stop a non-existent preview } // set preview size and make any resize, rotate or // reformatting changes here // start preview with new settings { try { setPreviewDisplaymHolder startPreview } catch e Exception { "Error starting camera preview ${ } } } } Java /** A basic Camera preview class */ public class CameraPreview extends SurfaceView implements { private SurfaceHolder mHolder; private Camera mCamera; public CameraPreviewContext context, Camera camera { supercontext; mCamera = camera; // Install a so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder; // deprecated setting, but required on Android versions prior to } public void surfaceCreatedSurfaceHolder holder { // The Surface has been created, now tell the camera where to draw the preview. try { } catch IOException e { "Error setting camera preview " + } } public void surfaceDestroyedSurfaceHolder holder { // empty. Take care of releasing the Camera preview in your activity. } public void surfaceChangedSurfaceHolder holder, int format, int w, int h { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if == null{ // preview surface does not exist return; } // stop preview before making changes try { } catch Exception e{ // ignore tried to stop a non-existent preview } // set preview size and make any resize, rotate or // reformatting changes here // start preview with new settings try { } catch Exception e{ "Error starting camera preview " + } } } If you want to set a specific size for your camera preview, set this in the surfaceChanged method as noted in the comments above. When setting preview size, you must use values from getSupportedPreviewSizes. Do not set arbitrary values in the setPreviewSize method. Note With the introduction of the Multi-Window feature in Android API level 24 and higher, you can no longer assume the aspect ratio of the preview is the same as your activity even after calling setDisplayOrientation. Depending on the window size and aspect ratio, you may may have to fit a wide camera preview into a portrait-orientated layout, or vice versa, using a letterbox layout. Placing preview in a layout A camera preview class, such as the example shown in the previous section, must be placed in the layout of an activity along with other user interface controls for taking a picture or video. This section shows you how to build a basic layout and activity for the preview. The following layout code provides a very basic view that can be used to display a camera preview. In this example, the FrameLayout element is meant to be the container for the camera preview class. This layout type is used so that additional picture information or controls can be overlaid on the live camera preview images. On most devices, the default orientation of the camera preview is landscape. This example layout specifies a horizontal landscape layout and the code below fixes the orientation of the application to landscape. For simplicity in rendering a camera preview, you should change your application's preview activity orientation to landscape by adding the following to your manifest. Note A camera preview does not have to be in landscape mode. Starting in Android API Level 8, you can use the setDisplayOrientation method to set the rotation of the preview image. In order to change preview orientation as the user re-orients the phone, within the surfaceChanged method of your preview class, first stop the preview with change the orientation and then start the preview again with In the activity for your camera view, add your preview class to the FrameLayout element shown in the example above. Your camera activity must also ensure that it releases the camera when it is paused or shut down. The following example shows how to modify a camera activity to attach the preview class shown in Creating a preview class. Kotlin class CameraActivity Activity { private var mCamera Camera? = null private var mPreview CameraPreview? = null override fun onCreatesavedInstanceState Bundle? { setContentView // Create an instance of Camera mCamera = getCameraInstance mPreview = mCamera?.let { // Create our Preview view CameraPreviewthis, it } // Set the Preview view as the content of our activity. mPreview?.also { val preview FrameLayout = findViewById } } } Java public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; Override public void onCreateBundle savedInstanceState { setContentView // Create an instance of Camera mCamera = getCameraInstance; // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreviewthis, mCamera; FrameLayout preview = FrameLayout findViewById } } Note The getCameraInstance method in the example above refers to the example method shown in Accessing cameras. Capturing pictures Once you have built a preview class and a view layout in which to display it, you are ready to start capturing images with your application. In your application code, you must set up listeners for your user interface controls to respond to a user action by taking a picture. In order to retrieve a picture, use the method. This method takes three parameters which receive data from the camera. In order to receive data in a JPEG format, you must implement an interface to receive the image data and write it to a file. The following code shows a basic implementation of the interface to save an image received from the camera. Kotlin private val mPicture = { data, _ -> val pictureFile File = getOutputMediaFileMEDIA_TYPE_IMAGE ? run { "Error creating media file, check storage permissions" returnPictureCallback } try { val fos = FileOutputStreampictureFile } catch e FileNotFoundException { "File not found ${ } catch e IOException { "Error accessing file ${ } } Java private PictureCallback mPicture = new PictureCallback { Override public void onPictureTakenbyte[] data, Camera camera { File pictureFile = getOutputMediaFileMEDIA_TYPE_IMAGE; if pictureFile == null{ "Error creating media file, check storage permissions"; return; } try { FileOutputStream fos = new FileOutputStreampictureFile; } catch FileNotFoundException e { "File not found " + } catch IOException e { "Error accessing file " + } } }; Trigger capturing an image by calling the method. The following example code shows how to call this method from a button Kotlin val captureButton Button = findViewById { // get an image from the camera mCamera?.takePicturenull, null, picture } Java // Add a listener to the Capture button Button captureButton = Button findViewById new { Override public void onClickView v { // get an image from the camera null, picture; } } ; Note The mPicture member in the following example refers to the example code above. Caution Remember to release the Camera object by calling the when your application is done using it! For information about how to release the camera, see Releasing the camera. Capturing videos Video capture using the Android framework requires careful management of the Camera object and coordination with the MediaRecorder class. When recording video with Camera, you must manage the and calls to allow MediaRecorder access to the camera hardware, in addition to the and calls. Note Starting with Android API level 14, the and calls are managed for you automatically. Unlike taking pictures with a device camera, capturing video requires a very particular call order. You must follow a specific order of execution to successfully prepare for and capture video with your application, as detailed below. Open Camera - Use the to get an instance of the camera object. Connect Preview - Prepare a live camera image preview by connecting a SurfaceView to the camera using Start Preview - Call to begin displaying the live camera images. Start Recording Video - The following steps must be completed in order to successfully record video Unlock the Camera - Unlock the camera for use by MediaRecorder by calling Configure MediaRecorder - Call in the following MediaRecorder methods in this order. For more information, see the MediaRecorder reference documentation. setCamera - Set the camera to be used for video capture, use your application's current instance of Camera. setAudioSource - Set the audio source, use setVideoSource - Set the video source, use Set the video output format and encoding. For Android API Level 8 and higher, use the method, and get a profile instance using For versions of Android prior to you must set the video output format and encoding parameters setOutputFormat - Set the output format, specify the default setting or setAudioEncoder - Set the sound encoding type, specify the default setting or setVideoEncoder - Set the video encoding type, specify the default setting or setOutputFile - Set the output file, use getOutputMediaFileMEDIA_TYPE_VIDEO.toString from the example method in the Saving Media Files section. setPreviewDisplay - Specify the SurfaceView preview layout element for your application. Use the same object you specified for Connect Preview. Caution You must call these MediaRecorder configuration methods in this order, otherwise your application will encounter errors and the recording will fail. Prepare MediaRecorder - Prepare the MediaRecorder with provided configuration settings by calling Start MediaRecorder - Start recording video by calling Stop Recording Video - Call the following methods in order, to successfully complete a video recording Stop MediaRecorder - Stop recording video by calling Reset MediaRecorder - Optionally, remove the configuration settings from the recorder by calling Release MediaRecorder - Release the MediaRecorder by calling Lock the Camera - Lock the camera so that future MediaRecorder sessions can use it by calling Starting with Android API level 14, this call is not required unless the call fails. Stop the Preview - When your activity has finished using the camera, stop the preview using Release Camera - Release the camera so that other applications can use it by calling Note It is possible to use MediaRecorder without creating a camera preview first and skip the first few steps of this process. However, since users typically prefer to see a preview before starting a recording, that process is not discussed here. Tip If your application is typically used for recording video, set setRecordingHintboolean to true prior to starting your preview. This setting can help reduce the time it takes to start recording. Configuring MediaRecorder When using the MediaRecorder class to record video, you must perform configuration steps in a specific order and then call the method to check and implement the configuration. The following example code demonstrates how to properly configure and prepare the MediaRecorder class for video recording. Kotlin private fun prepareVideoRecorder Boolean { mediaRecorder = MediaRecorder mCamera?.let { camera -> // Step 1 Unlock and set camera to MediaRecorder camera?.unlock mediaRecorder?.run { setCameracamera // Step 2 Set sources setAudioSource setVideoSource // Step 3 Set a CamcorderProfile requires API Level 8 or higher setProfile // Step 4 Set output file setOutputFilegetOutputMediaFileMEDIA_TYPE_VIDEO.toString // Step 5 Set the preview output setPreviewDisplaymPreview?.holder?.surface setOutputFormat setAudioEncoder setVideoEncoder // Step 6 Prepare configured MediaRecorder return try { prepare true } catch e IllegalStateException { "IllegalStateException preparing MediaRecorder ${ releaseMediaRecorder false } catch e IOException { "IOException preparing MediaRecorder ${ releaseMediaRecorder false } } } return false } Java private boolean prepareVideoRecorder{ mCamera = getCameraInstance; mediaRecorder = new MediaRecorder; // Step 1 Unlock and set camera to MediaRecorder // Step 2 Set sources // Step 3 Set a CamcorderProfile requires API Level 8 or higher // Step 4 Set output file // Step 5 Set the preview output // Step 6 Prepare configured MediaRecorder try { } catch IllegalStateException e { "IllegalStateException preparing MediaRecorder " + releaseMediaRecorder; return false; } catch IOException e { "IOException preparing MediaRecorder " + releaseMediaRecorder; return false; } return true; } Prior to Android API Level 8, you must set the output format and encoding formats parameters directly, instead of using CamcorderProfile. This approach is demonstrated in the following code Kotlin // Step 3 Set output format and encoding for versions prior to API Level 8 mediaRecorder?.apply { setOutputFormat setAudioEncoder setVideoEncoder } Java // Step 3 Set output format and encoding for versions prior to API Level 8 The following video recording parameters for MediaRecorder are given default settings, however, you may want to adjust these settings for your application setVideoEncodingBitRate setVideoSize setVideoFrameRate setAudioEncodingBitRate setAudioChannels setAudioSamplingRate Starting and stopping MediaRecorder When starting and stopping video recording using the MediaRecorder class, you must follow a specific order, as listed below. Unlock the camera with Configure MediaRecorder as shown in the code example above Start recording using Record the video Stop recording using Release the media recorder with Lock the camera using The following example code demonstrates how to wire up a button to properly start and stop video recording using the camera and the MediaRecorder class. Note When completing a video recording, do not release the camera or else your preview will be stopped. Kotlin var isRecording = false val captureButton Button = findViewById { if isRecording { // stop recording and release camera mediaRecorder?.stop // stop the recording releaseMediaRecorder // release the MediaRecorder object mCamera?.lock // take camera access back from MediaRecorder // inform the user that recording has stopped setCaptureButtonText"Capture" isRecording = false } else { // initialize video camera if prepareVideoRecorder { // Camera is available and unlocked, MediaRecorder is prepared, // now you can start recording mediaRecorder?.start // inform the user that recording has started setCaptureButtonText"Stop" isRecording = true } else { // prepare didn't work, release the camera releaseMediaRecorder // inform user } } } Java private boolean isRecording = false; // Add a listener to the Capture button Button captureButton = Button findViewById new { Override public void onClickView v { if isRecording { // stop recording and release camera // stop the recording releaseMediaRecorder; // release the MediaRecorder object // take camera access back from MediaRecorder // inform the user that recording has stopped setCaptureButtonText"Capture"; isRecording = false; } else { // initialize video camera if prepareVideoRecorder { // Camera is available and unlocked, MediaRecorder is prepared, // now you can start recording // inform the user that recording has started setCaptureButtonText"Stop"; isRecording = true; } else { // prepare didn't work, release the camera releaseMediaRecorder; // inform user } } } } ; Note In the above example, the prepareVideoRecorder method refers to the example code shown in Configuring MediaRecorder. This method takes care of locking the camera, configuring and preparing the MediaRecorder instance. Releasing the camera Cameras are a resource that is shared by applications on a device. Your application can make use of the camera after getting an instance of Camera, and you must be particularly careful to release the camera object when your application stops using it, and as soon as your application is paused If your application does not properly release the camera, all subsequent attempts to access the camera, including those by your own application, will fail and may cause your or other applications to be shut down. To release an instance of the Camera object, use the method, as shown in the example code below. Kotlin class CameraActivity Activity { private var mCamera Camera? private var preview SurfaceView? private var mediaRecorder MediaRecorder? override fun onPause { releaseMediaRecorder // if you are using MediaRecorder, release it first releaseCamera // release the camera immediately on pause event } private fun releaseMediaRecorder { mediaRecorder?.reset // clear recorder configuration mediaRecorder?.release // release the recorder object mediaRecorder = null mCamera?.lock // lock camera for later use } private fun releaseCamera { mCamera?.release // release the camera for other applications mCamera = null } } Java public class CameraActivity extends Activity { private Camera mCamera; private SurfaceView preview; private MediaRecorder mediaRecorder; ... Override protected void onPause { releaseMediaRecorder; // if you are using MediaRecorder, release it first releaseCamera; // release the camera immediately on pause event } private void releaseMediaRecorder{ if mediaRecorder != null { // clear recorder configuration // release the recorder object mediaRecorder = null; // lock camera for later use } } private void releaseCamera{ if mCamera != null{ // release the camera for other applications mCamera = null; } } } Caution If your application does not properly release the camera, all subsequent attempts to access the camera, including those by your own application, will fail and may cause your or other applications to be shut down. Media files created by users such as pictures and videos should be saved to a device's external storage directory SD Card to conserve system space and to allow users to access these files without their device. There are many possible directory locations to save media files on a device, however there are only two standard locations you should consider as a developer - This method returns the standard, shared and recommended location for saving pictures and videos. This directory is shared public, so other applications can easily discover, read, change and delete files saved in this location. If your application is uninstalled by the user, media files saved to this location will not be removed. To avoid interfering with users existing pictures and videos, you should create a sub-directory for your application's media files within this directory, as shown in the code sample below. This method is available in Android API Level 8, for equivalent calls in earlier API versions, see Saving Shared Files. - This method returns a standard location for saving pictures and videos which are associated with your application. If your application is uninstalled, any files saved in this location are removed. Security is not enforced for files in this location and other applications may read, change and delete them. The following example code demonstrates how to create a File or Uri location for a media file that can be used when invoking a device's camera with an Intent or as part of a Building a Camera App. Kotlin val MEDIA_TYPE_IMAGE = 1 val MEDIA_TYPE_VIDEO = 2 /** Create a file Uri for saving an image or video */ private fun getOutputMediaFileUritype Int Uri { return } /** Create a File for saving an image or video */ private fun getOutputMediaFiletype Int File? { // To be safe, you should check that the SDCard is mounted // using before doing this. val mediaStorageDir = File "MyCameraApp" // This location works best if you want the created images to be shared // between applications and persist after your app has been uninstalled. // Create the storage directory if it does not exist { if !exists { if !mkdirs { "failed to create directory" return null } } } // Create a media file name val timeStamp = SimpleDateFormat"yyyyMMdd_HHmmss".formatDate return when type { MEDIA_TYPE_IMAGE -> { File"${ } MEDIA_TYPE_VIDEO -> { File"${ } else -> null } } Java public static final int MEDIA_TYPE_IMAGE = 1; public static final int MEDIA_TYPE_VIDEO = 2; /** Create a file Uri for saving an image or video */ private static Uri getOutputMediaFileUriint type{ return } /** Create a File for saving an image or video */ private static File getOutputMediaFileint type{ // To be safe, you should check that the SDCard is mounted // using before doing this. File mediaStorageDir = new File "MyCameraApp"; // This location works best if you want the created images to be shared // between applications and persist after your app has been uninstalled. // Create the storage directory if it does not exist if ! if ! "failed to create directory"; return null; } } // Create a media file name String timeStamp = new SimpleDateFormat"yyyyMMdd_HHmmss".formatnew Date; File mediaFile; if type == MEDIA_TYPE_IMAGE{ mediaFile = new File + + "IMG_"+ timeStamp + ".jpg"; } else iftype == MEDIA_TYPE_VIDEO { mediaFile = new File + + "VID_"+ timeStamp + ".mp4"; } else { return null; } return mediaFile; } Note is available in Android API Level 8 or higher. If you are targeting devices with earlier versions of Android, use instead. For more information, see Saving Shared Files. To make the URI support work profiles, first convert the file URI to a content URI. Then, add the content URI to EXTRA_OUTPUT of an Intent. For more information about saving files on an Android device, see Data Storage. Camera features Android supports a wide array of camera features you can control with your camera application, such as picture format, flash mode, focus settings, and many more. This section lists the common camera features, and briefly discusses how to use them. Most camera features can be accessed and set using the through object. However, there are several important features that require more than simple settings in These features are covered in the following sections Metering and focus areas Face detection Time lapse video For general information about how to use features that are controlled through review the Using camera features section. For more detailed information about how to use features controlled through the camera parameters object, follow the links in the feature list below to the API reference documentation. Table 1. Common camera features sorted by the Android API Level in which they were introduced. Feature API Level Description Face Detection 14 Identify human faces within a picture and use them for focus, metering and white balance Metering Areas 14 Specify one or more areas within an image for calculating white balance Focus Areas 14 Set one or more areas within an image to use for focus White Balance Lock 14 Stop or start automatic white balance adjustments Exposure Lock 14 Stop or start automatic exposure adjustments Video Snapshot 14 Take a picture while shooting video frame grab Time Lapse Video 11 Record frames with set delays to record a time lapse video Multiple Cameras 9 Support for more than one camera on a device, including front-facing and back-facing cameras Focus Distance 9 Reports distances between the camera and objects that appear to be in focus Zoom 8 Set image magnification Exposure Compensation 8 Increase or decrease the light exposure level GPS Data 5 Include or omit geographic location data with the image White Balance 5 Set the white balance mode, which affects color values in the captured image Focus Mode 5 Set how the camera focuses on a subject such as automatic, fixed, macro or infinity Scene Mode 5 Apply a preset mode for specific types of photography situations such as night, beach, snow or candlelight scenes JPEG Quality 5 Set the compression level for a JPEG image, which increases or decreases image output file quality and size Flash Mode 5 Turn flash on, off, or use automatic setting Color Effects 5 Apply a color effect to the captured image such as black and white, sepia tone or negative. Anti-Banding 5 Reduces the effect of banding in color gradients due to JPEG compression Picture Format 1 Specify the file format for the picture Picture Size 1 Specify the pixel dimensions of the saved picture Note These features are not supported on all devices due to hardware differences and software implementation. For information on checking the availability of features on the device where your application is running, see Checking feature availability. Checking feature availability The first thing to understand when setting out to use camera features on Android devices is that not all camera features are supported on all devices. In addition, devices that support a particular feature may support them to different levels or with different options. Therefore, part of your decision process as you develop a camera application is to decide what camera features you want to support and to what level. After making that decision, you should plan on including code in your camera application that checks to see if device hardware supports those features and fails gracefully if a feature is not available. You can check the availability of camera features by getting an instance of a camera's parameters object, and checking the relevant methods. The following code sample shows you how to obtain a object and check if the camera supports the autofocus feature Kotlin val params = camera?.parameters val focusModes List? = params?.supportedFocusModes if focusModes?.contains == true { // Autofocus mode is supported } Java // get Camera parameters params = List focusModes = if { // Autofocus mode is supported } You can use the technique shown above for most camera features. The object provides a getSupported..., is...Supported or getMax... method to determine if and to what extent a feature is supported. If your application requires certain camera features in order to function properly, you can require them through additions to your application manifest. When you declare the use of specific camera features, such as flash and auto-focus, Google Play restricts your application from being installed on devices which do not support these features. For a list of camera features that can be declared in your app manifest, see the manifest Features Reference. Using camera features Most camera features are activated and controlled using a object. You obtain this object by first getting an instance of the Camera object, calling the getParameters method, changing the returned parameter object and then setting it back into the camera object, as demonstrated in the following example code Kotlin val params = camera?.parameters params?.focusMode = camera?.parameters = params Java // get Camera parameters params = // set the focus mode // set Camera parameters This technique works for nearly all camera features, and most parameters can be changed at any time after you have obtained an instance of the Camera object. Changes to parameters are typically visible to the user immediately in the application's camera preview. On the software side, parameter changes may take several frames to actually take effect as the camera hardware processes the new instructions and then sends updated image data. Important Some camera features cannot be changed at will. In particular, changing the size or orientation of the camera preview requires that you first stop the preview, change the preview size, and then restart the preview. Starting with Android API Level 14 preview orientation can be changed without restarting the preview. Other camera features require more code in order to implement, including Metering and focus areas Face detection Time lapse video A quick outline of how to implement these features is provided in the following sections. Metering and focus areas In some photographic scenarios, automatic focusing and light metering may not produce the desired results. Starting with Android API Level 14, your camera application can provide additional controls to allow your app or users to specify areas in an image to use for determining focus or light level settings and pass these values to the camera hardware for use in capturing images or video. Areas for metering and focus work very similarly to other camera features, in that you control them through methods in the object. The following code demonstrates setting two light metering areas for an instance of Camera Kotlin // Create an instance of Camera camera = getCameraInstance // set Camera parameters val params = camera?.parameters params?.apply { if maxNumMeteringAreas > 0 { // check that metering areas are supported meteringAreas = ArrayList.apply { val areaRect1 = Rect-100, -100, 100, 100 // specify an area in center of image add 600 // set weight to 60% val areaRect2 = Rect800, -1000, 1000, -800 // specify an area in upper right of image add 400 // set weight to 40% } } camera?.parameters = this } Java // Create an instance of Camera camera = getCameraInstance; // set Camera parameters params = if > 0{ // check that metering areas are supported List meteringAreas = new ArrayList; Rect areaRect1 = new Rect-100, -100, 100, 100; // specify an area in center of image 600; // set weight to 60% Rect areaRect2 = new Rect800, -1000, 1000, -800; // specify an area in upper right of image 400; // set weight to 40% } The object contains two data parameters A Rect object for specifying an area within the camera's field of view and a weight value, which tells the camera what level of importance this area should be given in light metering or focus calculations. The Rect field in a object describes a rectangular shape mapped on a 2000 x 2000 unit grid. The coordinates -1000, -1000 represent the top, left corner of the camera image, and coordinates 1000, 1000 represent the bottom, right corner of the camera image, as shown in the illustration below. Figure 1. The red lines illustrate the coordinate system for specifying a within a camera preview. The blue box shows the location and shape of an camera area with the Rect values 333,333,667,667. The bounds of this coordinate system always correspond to the outer edge of the image visible in the camera preview and do not shrink or expand with the zoom level. Similarly, rotation of the image preview using does not remap the coordinate system. Face detection For pictures that include people, faces are usually the most important part of the picture, and should be used for determining both focus and white balance when capturing an image. The Android API Level 14 framework provides APIs for identifying faces and calculating picture settings using face recognition technology. Note While the face detection feature is running, setWhiteBalanceString, setFocusAreasList and setMeteringAreasList have no effect. Using the face detection feature in your camera application requires a few general steps Check that face detection is supported on the device Create a face detection listener Add the face detection listener to your camera object Start face detection after preview and after every preview restart The face detection feature is not supported on all devices. You can check that this feature is supported by calling getMaxNumDetectedFaces. An example of this check is shown in the startFaceDetection sample method below. In order to be notified and respond to the detection of a face, your camera application must set a listener for face detection events. In order to do this, you must create a listener class that implements the interface as shown in the example code below. Kotlin internal class MyFaceDetectionListener { override fun onFaceDetectionfaces Array, camera Camera { if { "face detected ${ + " Face 1 Location X ${faces[0]. + "Y ${faces[0]. } } } Java class MyFaceDetectionListener implements { Override public void onFaceDetectionFace[] faces, Camera camera { if > 0{ "face detected "+ + " Face 1 Location X " + faces[0]. + "Y " + faces[0]. ; } } } After creating this class, you then set it into your application's Camera object, as shown in the example code below Kotlin camera?.setFaceDetectionListenerMyFaceDetectionListener Java MyFaceDetectionListener; Your application must start the face detection function each time you start or restart the camera preview. Create a method for starting face detection so you can call it as needed, as shown in the example code below. Kotlin fun startFaceDetection { // Try starting Face Detection val params = mCamera?.parameters // start face detection only *after* preview has started params?.apply { if maxNumDetectedFaces > 0 { // camera supports face detection, so can start it mCamera?.startFaceDetection } } } Java public void startFaceDetection{ // Try starting Face Detection params = // start face detection only *after* preview has started if > 0{ // camera supports face detection, so can start it } } You must start face detection each time you start or restart the camera preview. If you use the preview class shown in Creating a preview class, add your startFaceDetection method to both the surfaceCreated and surfaceChanged methods in your preview class, as shown in the sample code below. Kotlin override fun surfaceCreatedholder SurfaceHolder { try { startFaceDetection // start face detection feature } catch e IOException { "Error setting camera preview ${ } } override fun surfaceChangedholder SurfaceHolder, format Int, w Int, h Int { if == null { // preview surface does not exist " == null" return } try { } catch e Exception { // ignore tried to stop a non-existent preview "Error stopping camera preview ${ } try { startFaceDetection // re-start face detection feature } catch e Exception { // ignore tried to stop a non-existent preview "Error starting camera preview ${ } } Java public void surfaceCreatedSurfaceHolder holder { try { startFaceDetection; // start face detection feature } catch IOException e { "Error setting camera preview " + } } public void surfaceChangedSurfaceHolder holder, int format, int w, int h { if == null{ // preview surface does not exist " == null"; return; } try { } catch Exception e{ // ignore tried to stop a non-existent preview "Error stopping camera preview " + } try { startFaceDetection; // re-start face detection feature } catch Exception e{ // ignore tried to stop a non-existent preview "Error starting camera preview " + } } Note Remember to call this method after calling startPreview. Do not attempt to start face detection in the onCreate method of your camera app's main activity, as the preview is not available by this point in your application's the execution. Time lapse video Time lapse video allows users to create video clips that combine pictures taken a few seconds or minutes apart. This feature uses MediaRecorder to record the images for a time lapse sequence. To record a time lapse video with MediaRecorder, you must configure the recorder object as if you are recording a normal video, setting the captured frames per second to a low number and using one of the time lapse quality settings, as shown in the code example below. Kotlin // capture a frame every 10 seconds Java // Step 3 Set a CamcorderProfile requires API Level 8 or higher ... // Step Set the video capture rate to a low number // capture a frame every 10 seconds These settings must be done as part of a larger configuration procedure for MediaRecorder. For a full configuration code example, see Configuring MediaRecorder. Once the configuration is complete, you start the video recording as if you were recording a normal video clip. For more information about configuring and running MediaRecorder, see Capturing videos. The Camera2Video and HdrViewfinder samples further demonstrate the use of the APIs covered on this page. Camera fields that require permission Apps running Android 10 API level 29 or higher must have the CAMERA permission in order to access the values of the following fields that the getCameraCharacteristics method returns LENS_POSE_ROTATION LENS_POSE_TRANSLATION LENS_INTRINSIC_CALIBRATION LENS_RADIAL_DISTORTION LENS_POSE_REFERENCE LENS_DISTORTION LENS_INFO_HYPERFOCAL_DISTANCE LENS_INFO_MINIMUM_FOCUS_DISTANCE SENSOR_REFERENCE_ILLUMINANT1 SENSOR_REFERENCE_ILLUMINANT2 SENSOR_CALIBRATION_TRANSFORM1 SENSOR_CALIBRATION_TRANSFORM2 SENSOR_COLOR_TRANSFORM1 SENSOR_COLOR_TRANSFORM2 SENSOR_FORWARD_MATRIX1 SENSOR_FORWARD_MATRIX2 Additional sample code To download sample apps, see the Camera2Basic sample and Official CameraX sample app.
Inilahcara Anda menambahkan support untuk Android: 1 ionic platform add android Anda juga harus secara manual mengarahkan Ionic 2 ke lokasi di mana Anda menginstal Android SDK. Jika Anda menggunakan Mac atau Linux, gunakan perintah export untuk melakukannya. 1 export ANDROID_HOME=~/Android/Sdk/ Advertisement 4. Pasang Plugin Ionic
Android menyediakan akses penuh ke perangkat keras kamera sehingga kita dapat membangun aplikasi berbasis kamera. Dan jika kita hanya sebagai pengguna, kita dapat melakukan request aplikasi kamera untuk mengambil foto dan menampilkan mengakses kamera pada android, perlu mengimplementasikan kode defensif untuk memverifikasi perangkat kamera. Jika fungsi aplikasi yang kita buat untuk mengambil gambar, maka batasi visibilitasnya di Google Play untuk perangkat yang terdapat kameranya. Untuk memberikan informasi bahwa aplikasi yang kita buat menggunakan kamera, maka dapat menggunakan perintah dalam manifes. Jika aplikasi yang kita buat tidak membutuhkan perangkat kamera maka berikan perintah pada androidrequired menjadi langkah-langkah untuk membuat aplikasi kamera pada android studio 1. Buat project baru dengan cara klik File — New — New Project, setelah itu pilih Empty Activity dan klik button Next. Checklist pada bagian This project will support instant app dan Use android.* kemudian klik Aktifkan jendela hapus textview “Hello World” pada area kerja. Kemudian drag LinearLayoutvertical pada area kerja3. Setelah itu, tambahkan imageview dengan cara klik Common — drag ImageView ke area kerja4. Pada jendela resourcenya, klik bagian icon segitiga pada Project, pilih pic_launcher_background, klik OK5. Setting imageview dengan klik layout_margin, atrur layout_marginTop 15dp, layout_height 300dp6. Selanjutnya tambahkan button dengan cara klik Common — drag Button ke area kerja, ganti nama button menjadi CAPTURE, dan ubah id menjadi btn_capture7. Atur lebar button menjadi layout_width 200dp, kemudian atur juga posisi button layout_marginLeft 100dp dan layout_marginTop 30dp8. Langkah selanjutnya buka file masukkan script kotlin sebagai berikut9. Tambahkan user permission pada Manifest agar datap mengakses external storage10. Jalankan aplikasi dengan klik icon Run App, maka akan muncul tampilan seperti klik “CAPTURE” maka akan ke perangkat kamera, dan jika klik “GALLERY” maka akan ke perangkat galeri Setelahanda aktifkan silahkan anda reboot saja emulator anda dan jalankan di android studio anda run akan muncul emulator anda seperti gambar berikut. menjalan kan program android studio di emulator. Nah itulah tadi cara tes aplikasi dari android studio di jalankan dengan emulator Nox. Jika kurang jelas anda dapat melihat di vidio berikut:
Android Studio adalah sebuah lingkungan pengembangan terintegrasi Integrated Development Environment yang digunakan untuk membuat aplikasi Android. Dalam artikel ini, Anda akan belajar cara membuat aplikasi kamera di Android Studio dengan mudah dan cepat. 1. Persiapan Sebelum memulai, pastikan Anda sudah mengunduh dan menginstal Android Studio di komputer Anda. Selain itu, pastikan juga Anda memiliki pemahaman dasar tentang bahasa pemrograman Java dan XML. 2. Membuat Proyek Baru Setelah Anda membuka Android Studio, klik tombol Start a new Android Studio project’ atau pilih File > New > New Project. Kemudian, atur konfigurasi proyek sesuai keinginan Anda. 3. Mengatur Layout Setelah membuat proyek baru, Anda akan melihat tampilan Layout Editor. Di sinilah Anda dapat mengatur tata letak aplikasi kamera Anda. Anda dapat menambahkan button, text view, dan lain-lain. 4. Menambahkan Kode Selanjutnya, Anda dapat menambahkan kode untuk mengaktifkan kamera. Anda dapat menggunakan intent untuk mengaktifkan aplikasi kamera default di perangkat atau Anda juga dapat membuat kamera khusus untuk aplikasi Anda. Berikut contoh kode untuk membuka kamera default private void openCamera {Intent intent = new Intent REQUEST_IMAGE_CAPTURE; } 5. Mendapatkan Hasil Terakhir, Anda dapat mengambil hasil dari kamera dan menampilkannya di aplikasi. Berikut contoh kode untuk mengambil dan menampilkan gambar yang diambil dari kamera Override protected void onActivityResultint requestCode, int resultCode, Intent data {if requestCode == REQUEST_IMAGE_CAPTURE && resultCode == RESULT_OK {Bundle extras = imageBitmap = Bitmap } Kesimpulan Dalam artikel ini, Anda telah belajar cara membuat aplikasi kamera di Android Studio dengan mudah dan cepat. Mulailah dengan mempersiapkan diri dan mengatur proyek baru. Kemudian, atur tata letak dan tambahkan kode untuk mengaktifkan kamera dan menampilkan hasilnya. Sekarang, Anda siap untuk membuat aplikasi kamera Anda sendiri! Related video of Cara Membuat Aplikasi Kamera di Android Studio
Gunakankamera Anda untuk menelusuri web. Dengan Google Lens, Anda bisa menelusuri dan melakukan lebih banyak hal pada apa yang Anda lihat, cukup dengan mengarahkan kamera Anda. Banyak kamera Android saat ini dilengkapi Google Lens. Itu artinya kamera bisa mencari info tentang pakaian dan dekorasi rumah, menyalin dan menerjemahkan teks, serta
Android Studio menyertakan berbagai alat untuk setiap tahap pengembangan, tetapi yang paling penting adalah menulis aplikasi Anda menulis kode, merancang tata letak, membuat gambar, dan tetap produktif di sepanjang prosesnya. Itulah yang akan dibahas pada bagian ini alat yang dapat membantu Anda menulis aplikasi, dan menulisnya dengan cepat. Produktivitas coding Berikut ini adalah beberapa fitur yang dapat membantu Anda lebih produktif saat melakukan coding. Pelengkapan kode Pelengkapan kode mempercepat pengembangan aplikasi dengan mengurangi kesalahan ketik dan keharusan untuk menemukan nama class, metode, dan variabel. Editor kode menyediakan pelengkapan dasar, pelengkapan cerdas, dan pelengkapan pernyataan. Pelajari Pelengkapan kode lebih lanjut. Membuat template pelengkapan kode kustom Template langsung memungkinkan Anda memasukkan cuplikan kode untuk menyisipkan dan melengkapi potongan-potongan kecil kode dengan cepat. Untuk menyisipkan template langsung, ketik singkatan template tersebut, lalu tekan tombol Tab. Android Studio akan menyisipkan cuplikan kode yang terkait dengan template tersebut ke dalam kode Anda. Misalnya, singkatan comp yang diikuti dengan Tab akan menyisipkan kode untuk fungsi composable baru. Atau, ketik loge untuk menemukan metode dan membuat log dari kode Anda. Untuk melihat daftar template langsung yang didukung dan menyesuaikannya, klik File > Settings > Editor > Live Templates Android Studio > Settings > Editor > Live Templates di macOS. Pelajari Template langsung lebih lanjut. Mendapatkan perbaikan cepat dari lint Android Studio menyediakan alat pemindaian kode yang disebut Lint untuk membantu Anda mengidentifikasi dan mengoreksi masalah kualitas struktur kode tanpa perlu mengeksekusi aplikasi atau menulis pengujian. Setiap kali Anda membuat aplikasi, Android Studio akan menjalankan Lint untuk memeriksa kemungkinan bug pada file sumber, dan mengidentifikasi peluang pengoptimalan untuk akurasi, keamanan, performa, kegunaan, aksesibilitas, dan internasionalisasi. Pelajari Lint lebih lanjut. Melihat dokumentasi dan detail resource Anda dapat menampilkan dokumentasi untuk API dengan menempatkan tanda sisipan pada nama metode/anggota/class, lalu menekan F1. Informasi juga tersedia untuk resource lainnya, seperti gambar dan tema. Misalnya, jika Anda menempatkan tanda sisipan pada nama tema di file manifes Android, lalu menekan F1, Anda dapat melihat hierarki pewarisan tema dan warna atau gambar untuk beragam atribut. Membuat file baru dengan cepat Jika Anda ingin membuat file baru, klik direktori yang diinginkan di jendela Project, lalu tekan Alt + Insert Command + N di Mac. Android Studio akan menampilkan jendela kecil yang berisi daftar jenis file yang disarankan, sesuai dengan direktori yang dipilih. Menangani resource Android Studio menyertakan fitur dan alat berikut untuk membantu Anda membuat dan mengelola file resource. Pelajari cara menambahkan resource lebih lanjut. Membuat gambar untuk semua kepadatan layar Android Studio menyertakan fitur bernama Vector Asset Studio yang akan membantu Anda membuat gambar yang mendukung setiap kepadatan layar. Anda dapat mengupload file SVG Anda sendiri untuk diedit, atau memilih salah satu dari sekian banyak ikon desain material yang disediakan oleh Google. Untuk memulai, klik File > New > Vector Asset. Pelajari Vector Asset Studio lebih lanjut. Melihat pratinjau gambar dan warna Saat mereferensikan gambar dan ikon dalam kode Anda, pratinjau gambar akan muncul di margin kiri untuk membantu Anda memverifikasi referensi gambar atau ikon tersebut. Untuk menampilkan gambar ukuran penuh, klik thumbnail di margin kiri. Atau, letakkan tanda sisipan pada referensi inline pada aset, lalu tekan F1 untuk melihat detail gambar, termasuk semua ukuran alternatifnya. Membuat tata letak baru Android Studio memungkinkan Anda melihat pratinjau tata letak composable saat menggunakan fungsi pratinjau composable. Pratinjau composable Anda muncul dalam tampilan Design file dan diperbarui secara real time saat Anda mengedit composable. Jika Anda menggunakan tata letak XML, Android Studio akan menawarkan Layout Editor untuk melihat pratinjau tata letak saat mengedit XML. Menerjemahkan string UI Alat Translations Editor memberi Anda tampilan tunggal dari semua resource yang telah diterjemahkan, sehingga memudahkan Anda mengubah atau menambahkan terjemahan, bahkan menemukan terjemahan yang terlewat tanpa membuka setiap versi file Bahkan, Anda dapat mengupload file string untuk memesan layanan penerjemahan. Untuk memulai, klik kanan pada salinan file Anda, lalu klik Open Translations Editor. Pelajari Translations Editor lebih lanjut.
Berikutbeberapa Aplikasi Absensi Karyawan Untuk Android. Smart Absen. Aplikasi absensi pertama yaitu Smart Absensi, aplikasi ini memiliki beberapa kelebihan yaitu mudah digunakan dan ukurannya yang sangat kecil, sehingga tidak terlalu memakan banyak memori yaitu hanya 4.2MB. Hanya saja entah kenapa aplikasi ini tidak terdapat lagi pada Play
STEP2 : Open Project Baru. Buka Android Studio. Di bawah menu "Quick Start", pilih "Start a new Android Studio project." Pada jendela "Create New Project" yang terbuka, beri nama proyek Anda "HelloWorld". Jika Anda memilih, atur nama perusahaan sesuai keinginan *. Perhatikan di mana letak file proyek dan ubahlah jika diinginkan. DaftarSekarang. Intent adalah sebuah jembatan yang menghubungkan interaksi antar Activity di aplikasi Android. Intent juga dapat membawa dan mengirimkan data ke Activity lain, bahkan ke aplikasi lain (Gmail, Google Map dsb). Intinya, Intent merupakan mekanisme untuk melakukan sebuah action dan komunikasi antar komponen aplikasi. kYfeQZF.
  • 95ob7lj242.pages.dev/117
  • 95ob7lj242.pages.dev/120
  • 95ob7lj242.pages.dev/362
  • 95ob7lj242.pages.dev/382
  • 95ob7lj242.pages.dev/312
  • 95ob7lj242.pages.dev/172
  • 95ob7lj242.pages.dev/203
  • 95ob7lj242.pages.dev/126
  • 95ob7lj242.pages.dev/1
  • cara membuat aplikasi kamera android studio